The game of choice for this week was another Steve Jackson game, Frag. It’s what you would get if you mixed Quake 3 with Clue.
Session Report: Frag
I think the best way to sum up frag is a quote straight from the Steve Jackson Frag website…
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Run . . . you’re hit! You’re down. Respawn! Grab a weapon! Start again!
You run around shooting people, grabbing weapons and gadgets along the way. When you die, you respawn in a random location and do it all over again. First person to a set number of kills wins.
When you begin the game, each character allocates 7 points between their stats (health, speed, and accuracy). Each stat basically affects what you would think. Each player is randomly dealt one gadget, one weapon, and one special card. Special cards are quite powerful and only obtained at the start of the game and when you frag someone. Each player then places their characters on one of the respawn tiles and you are ready to frag!
During a player’s turn, they may (in any order) move, shoot, use equipment, pick up new equipment, or play specials. As for moving, you roll a d6 for every point of speed your character has. If your speed is 2, roll 2d6, then move that many tiles. As far as shooting goes, roll a d6 for each point you have in accuracy, and that’s how far you can shoot. If it falls short of an enemy, it’s a miss. If it’s a hit, then it’s time to roll for damage. Each weapon has different damage mechanics. Typically, you will roll a certain number of d6, and your opponent will roll a d6 for each health point he has. Do a little math, and the damage is decided.
For our first game, we played to three frags. Kevin got off to a nice start by fragging Matt. After Matt respawned in my vicinity, he attempted to frag me. Once he scored a hit on me, I played the “No Carrier” card on him which instantly fragged him instead. Didn’t I say the special cards were powerful? A bit later, Andrew attempted to torch Kevin with the flamethrower, but Kevin played the “Auto Miss” card. Near the end of the game, Andrew picked up the portable nuke weapon, and we all gazed in horror. However, before he managed to use it, Kevin snagged his final frag to win. Kevin was the only player to get any frags in the game.
For our second and final game, we played to five frags. The game got off to an interesting start as Matt played the “Magic Bullet” card (which allowed him to shoot at multiple targets) and launched a portable nuke at Kevin and Dan. Dan was fragged many times over, but Kevin survived and only took 2 damage. The flamethrower was a very hot commodity in this game. My shining moment was when I linked an assault cannon with a flamethrower for 11d6 damage to Kevin, thus fragging him. My victory was short lived as I was fragged soon after by Andrew (with the help of Kevin), and I continued to bounce around spawning points getting fragged until the match was over. Near the end of the match, Dan and Matt were geared to the teeth, making them quite difficult to approach and expect to succeed. I got a few final shots off at Dan in an attempt to win the game, but it was completely futile. Kevin ended up fragging Andrew for the win in the this match as well.
Game two looked something like this:
| Player | K | D |
| Kevin | 5 | 3 |
| Matt | 4 | 2 |
| Andrew | 4 | 6 |
| Hunter | 4 | 6 |
| Dan | 1 | 1 |
Frag was great. At times, it’s a little unforgiving as getting fragged late in the game can set you back quite a bit. Since our second game was so long and produced some incredibly powerful players later in the game, I would recommend sticking to the normal 3 frags to win games and just play several of those. Those matches seem to last between 15 and 30 minutes, and there are some extra tournament rules in the game that allow winners to add an extra point to their stats.
Overall score for the night
1st (300 points): Kevin
2nd (66 points): Matt
2nd (66 points): Andrew
2nd (66 points): Hunter
5th (0 points): Dan









